Sound Designer
 
Anthony Dennis
Composer
 

Anthony was nominated for the Best Original Music Award at the 2019 Oregon Short Film Festival for his score to Katie! Click Here for information about the featured films and award nominations at the festivalClick Here For Film

Oregon-Short-Film-Festival-2019-Official
Poster Katie Short Film.jpg

Anthony Dennis graduated from Oberlin College with a Bachelor of Arts degree in Composition for Film. He has attended prestigious film scoring workshops, completed a senior Capstone project at Oberlin on how film music affects us, completed a three-course certificate on game audio design and production and an additional course through Berklee Online about writing and implementing video game music, and is currently at work on a cinematic symphonic rock album.

Nightmares Game - Wizard Version (Music and SFX)
Anthony_Dennis_Nightmares_Wizard_Version

Anthony_Dennis_Nightmares_Wizard_Version

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I acted as the audio director for my reinterpretation of the Nightmares Unity game. in this wizard version for the Game Audio Production with Wwise course through Berklee Online in the Winter 2022 Term.
Tetris_Unity_Version_Music_and_SFX

Tetris_Unity_Version_Music_and_SFX

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Tetris Gameplay (Music and SFX)
I scored this version of Tetris in Unity as a part of the Interactive Scoring for Games course through Berklee Online in the Winter 2021 Term. I wrote music for the main menu, stage 1, stage 2, stage 3, and sound designed stingers for game events such as flip shape, move shape, and round lose. See this link for the full gameplay clip with my music and sfx.
Luigi's Mansion 3 Gameplay (Rescore)
Luigi's_Mansion_Music_and_SFX_Replacement

Luigi's_Mansion_Music_and_SFX_Replacement

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I rescored this gameplay clip as a part of the Interactive Scoring for Games course through Berklee Online in the Winter 2021 Term. To emulate how our music would work in the game, we used the game development flagship software, Unity, and one of the standard video game music implementation softwares, Wwise. To produce the music for this video, I interacted with this Unity world which played back the music as generated in Wwise. Due to the unusual nature of the Unity world, some of the timings are a bit off. That being said, producing the music in this manner, and setting up both the Unity project and the Wwise project helped teach me a lot about how my music would work in games.