I rescored this gameplay clip as a part of the Interactive Scoring for Games course through Berklee Online in the Winter 2021 Term. To emulate how our music would work in the game, we used the game development flagship software, Unity, and one of the standard video game music implementation softwares, Wwise. To produce the music for this video, I interacted with this Unity world which played back the music as generated in Wwise. Due to the unusual nature of the Unity world (see this link for the gameplay with the Unity project in the corner for reference), some of the timings are a bit off. That being said, producing the music in this manner, and setting up both the Unity project, the Wwise project helped teach me a lot about how my music would work in games.
I scored this version of Tetris as a part of the Interactive Scoring for Games course through Berklee Online. I wrote music for the main menu, stage 1, stage 2, stage 3, and sound designed stingers for game events such as flip shape, move shape, and round won.
I rescored this film as a part of the 8th Annual Zurich Film Festival. Robert Rugan is the writer and director, and Brooks Ball is the original composer. Danny and the Wild Bunch is a live action film combined with animated characters about a children's book author who, in an attempt to appeal to a wider audience, makes the story she's currently working on darker. That proves to be a poor choice on her end.