This is my sound design reel.

In the first video, gameplay from the wizard version of Nightmares, I designed sounds for the ambience, the player’s wand cast, enemy hurt and death, player hurt and death, and I also designed 3D sounds for objects in the game space such as a clock, a toy firetruck, the stools, toy hearses, and a toy train.

For the second video, gameplay from Cooking Fever, I designed all the user interface sound effects, such as the player making a general selection, cycling through options, adjusting the volume, and making a kitchen upgrade.

For the third video, gameplay from The Last of Us, I designed sounds for the ambiences for the areas Joel goes through, his footsteps on various terrains and materials, his backpack, and the water he walks in.